(You don’t get XP from combat, so why bother?)Īnd even when your weapons aren’t broken yet, if they’ve reached low durability they do significantly less damage, and that causes combat to drag on and cause so much frustration because combat isn’t all that good to begin with. I’m not one of those people who claims Breath of the Wild is a bad game because of weapon durability, but dear lord, here your weapons get smashed into pieces after so few uses that most of the time I just ran past enemies for fear of having to spend time gathering resources to craft new ones. The issues with climbing mechanics take these infrequent irritations and make them full-blown infuriating.Ĭombat out in the open world has many of the same complaints as climbing, including the laggy feeling to the controls and your character having a hard time staying on her feet, but has the added annoyance in the form of weapons so breakable that they feel like they’re made out of fine china. There’s nothing worse than finally getting on top of a beast and reaching the area where you can deal damage, only to get repeatedly interrupted as you’re shaken around until you finally run out of stamina and tumble back to the ground. These problems mesh with the existing minor annoyances associated with this kind of game in the worst way possible – things like how you’re constantly interrupted by the beast shaking you around like a rag doll and have to monitor your stamina meter the whole time. Considering how much time you spend climbing in Praey for the Gods, these annoyances end up haunting you almost every single step of the way through a mercifully short five-hour playthrough. Sometimes you’ll even just fall off of whatever you were climbing when you’ve still got stamina left and plummet to your death in a fit of pure rage. You’ll get caught on random surfaces as you go and have to frantically jiggle the thumbstick until you break free, or start climbing in the wrong direction for no discernible reason and struggle to regain control. Combined with the sluggish controls, there were many times where my death felt completely unfair and had me looking to the nonexistent referee for a slow-motion replay of that flagrant malarkey.Ĭlimbing giant beasts is supposed to be Praey for the Gods’ headliner, but because you move so incredibly slowly, and the controls for climbing are so inconsistent, it oftentimes is more irritating than fun. There were times where I was clearly several feet away from an incoming attack and my character would flop to the ground like I was a FIFA player trying to get a foul called on the colossus attacking me. Basically, anytime one of the giants attacks they create a shockwave in the immediate area that deals tons of damage, knocks you to the ground for what feels like forever, and is just downright cheap. It certainly doesn’t help that I was constantly shocked by the things that killed me during boss fights.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |